We’re very pleased to announce the availability of Masterplan version 11.8.
This version contains a lot of features we’ve been working on for some time now, and we’d very much like to hear your feedback on them. As always, if you find Masterplan useful, please donate whatever you can to support development.
Small changes include the addition of monster knowledge checks to the quick-reference list, and the ability to check the difficulty of an encounter against a party of a different size and/or level – people have been asking for something like that for a long time. You can also now export items out of libraries (creatures, traps etc) which will make it easier for you to move content between computers. Trap stat blocks can now show multiple attacks, which is another feature that’s been absent from Masterplan for too long.
The majority of the work for this version, however, has been for the combat manager. Firstly when you begin an encounter you’ll be prompted to say how you want to roll initiative, as before, but this time you’ll also have the option to set unique names for your creatures (in case you need to distinguish between Orc 1 and Orc 2 by describing the minis you’re using, for example), and if you’ve elected to enter initiative scores manually you’ll be prompted to add them before the encounter begins.
During combat, you’ll notice a new tab that’s been added on the left – Encounter Log. This will show you a history of the encounter so far, including damage taken, powers used, and so on. You’ll also see that the range of effects you can add to your combatants has been widened: defence modifiers, damage type modifiers, regeneration and auras can all be added (which allows you to add auras to your PCs for the first time).
You’ll also notice that the Line of Sight tool has been greatly simplified – now when you turn it on, Masterplan will draw lines from the selected map token to the corner closest to the mouse, letting you quickly decide whether that token has line of sight to that square.
After an encounter you can see a breakdown of its events – the encounter report. This feature is related to the encounter log, in that it takes its raw information from the log, which is then presented to you as a set of charts which you can use to show your players how long they take each round.
Let us know what you think of this update in the comments – we love to hear from you.