So, version 11.11. Can this really be the first Masterplan update of 2013? Apparently it is, and it’s a big one.
We’re pleased to announce the release of Masterplan version 11.10. This update features a few nice tweaks and enhancements that we think you’ll appreciate.
So it’s been a while since the last Masterplan update, and for this we can only apologise. Hope you didn’t forget about us. When you see what’s been added in 11.9 though we think you’ll be pleasantly surprised.
Most of the work in version 11.9 fits into two broad categories – improving the creature builder and improving the combat manager.
This is just a quick post to let you all know that Masterplan has been featured on Obsidian Portal’s Haste podcast, as one of the nominees for their Innovation award.
Please, if you haven’t already, take the time to vote for Masterplan here.
You can listen to the podcast here – apologies for the dreadful sound quality.
The lovely people at Obsidian Portal have opened nominations for an RPG award: Excellence in Innovation, for “the very best at revolutionizing the blending of tech and tabletop”. We’d like to think Masterplan exemplifies this – if you agree, we’d love it if you could wander over to the nomination page (here) and mention Masterplan.
We’re very pleased to announce the availability of Masterplan version 11.8.
This version contains a lot of features we’ve been working on for some time now, and we’d very much like to hear your feedback on them. As always, if you find Masterplan useful, please donate whatever you can to support development.
We’re very proud to say that, as of this morning, Masterplan’s Facebook page has 3000 members.
We’ve now released version 11.7 for you to download.
New feaures in this update include a (slightly) redesigned encounter builder, the ability to create random monsters (just a bit of fun, that one, really) and the ability to see a breakdown of creature abilities (by keyword, effect, and damage).